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The company released an iOS application of You Don't Know Jack and, in partnership with THQ, a console version in 2011. In 2008, as networked consoles and mobile devices became popular, Jellyvision Games was relaunched as a subsidiary of the Jellyvision Lab, hiring Mike Bilder to lead the studio. These interactive conversation products were a success, in part because of the You Don't Know Jack series' popularity. Pivoting away from games, the Jellyvision Lab focused on business software, developing a technology called the "interactive conversation interface" inspired by the voice-driven interface of You Don't Know Jack. Jellyvision Games was shelved, and the following year Gottlieb launched a new company called the Jellyvision Lab. Jellyvision attempted to enter the marketplace with console-based versions of You Don't Know Jack, but these games were unsuccessful. In 2001, the computer game market shifted, as players moved from personal computers to home consoles of the sixth generation, affecting the demand for CD-ROM games.

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In 1995, the company rebranded as Jellyvision and developed the first edition of You Don't Know Jack originally a PC game, its success established a franchise, and Jellyvision produced numerous installments of You Don't Know Jack from 1995 through 1998.

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Prior to developing You Don't Know Jack, the company created a children's trivia game called That's a Fact, Jack!. Jackbox Games was founded in 1989 by Harry Gottlieb as an educational entertainment company called Learn Television.

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2.2 The Jackbox Party Pack series (2014–present).














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